Mod Folder: This is where your new and changed files are kept when you're creating a mod. Upon running GUTS the first time, you will be prompted to unpack the DATA.PAK file so that GUTS has all the loose assets. Media Folder: This is where the editor unpacks the DATA.PAK file into the original, individual, human-readable files. At which point, GUTS will notify you that the pak has changed and give you the option to re-unpack the pak file. You shouldn't need to unpack again unless we patch the game and change the pak file. GUTS unpacks the lose assets from this Pak file into the Media folder the first time you launch it. layout, etc) has been converted to binary format. Before being put in the pak, any text-based data file (.dat. It comprises all of the Torchlight II game assets. Pak File: This is the DATA.PAK file which is delivered with the Torchlight II game. When you build a mod, GUTS puts the files in the Mod folder into a. When modding, GUTS keeps your new or changed files in a separate Mod folder, but treats those separate files as if they were part of the base data. It uses both the Pak file and the Media folder for various aspects of what it does. GUTS: GUTS is our content editor for Torchlight II. The aim of this page is to describe how Torchlight II modding works and to define some of the terms we tend to throw around.